How to calculate in chess: nobody defends like an engine

Part of how to calculate in chess is expecting the reply your opponent will actually play, not an engine's. Tactics puzzles don't always train that. You find the first move, the site says correct, the reply makes no sense, so you click on, finish the line and forget it. That puzzle didn't make you better.

Who defends in a puzzle?

A puzzle's line is an engine's. The defence is the move that holds out longest, not the one a person would choose.

Usually that's the same move. When it isn't, the puzzle hangs on a reply nobody at your level would find.

What does that look like?

  • PeekchessRxf798% of players around your rating
  • The puzzle's lineBxd4+0.2% of players around your rating

White has just played Rxf7. 98% of players around 1500 simply take back. The puzzle's line expects Bxd4+, an in-between check 0.2% of them would find.

Why does it matter for your calculation?

1You can't explain itIf you can't say why they played it, you won't find it in a game.
2It won't come upYou rehearse replies your opponents never play.
3The real reply goes untrainedThe simple move you'll actually meet never gets practised.

How do you calculate the reply you'll meet?

  1. 1Before you move, name their most likely reply, not just the best one.
  2. 2If a reply surprises you, stop and work out why it works.
  3. 3Can't explain the line in one sentence? Count it as unsolved.

Peekchess checks every reply with Maia 3, a neural network trained on millions of human games, so the reply you face is the one you'd most likely meet at your level. How Puzzles works